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Rimworld base layout
Rimworld base layout









rimworld base layout

I do have a perimeter wall, but it is there mainly to delay enemies while i assemble the troops. On my last map that was the workshop, which had a shelf (LWM’s deep storage) with a table, stools, bedrolls and survival meals for caravanning.Īll that said I still put up walls in places where there’s good terrain to force enemies to path in ways that advantageous to me, and when I’m getting massive mech raids late game I generally give in and build a wall around the base. Keep in mind that you can’t just lock the doors to keep out manhunters, so it’s good to have a space that everyone can be locked into with the necessities to keep busy and fed for a day or so. Basically a door that faces a wall a few tiles away is good, a door that faces the whole map is bad. Make sure you have a room for your last stand that doesn’t offer enemies many opportunities to shoot into. The time that it takes raids to reach your base from the edge of the map is “free shots.” Use it to wound as many as possible, especially for melee rushes. I only started using open bases once I’d been using those things to fight most raids in the field. Psycasts are game-changers, as are the usual tools of lances and jump packs. Open bases are like open marriages: they can go well for a long time but get upended in the blink of an eye.Īlong with the advice above I’d add that good tactical play (and micro) is a must, so you have to know your pawns well and be able to push them hard. Mine is just north of kitchen (top-left of Orange) and caravan spot is also nearby to kitchen and animals (beside the kitchen, again top-left of Orange). Placing of pens is very important - for food delivery, slaughtering, caravan packing, counter-attack, etc. Animals Pens (and therefore, grow-zones too) It's too much hassle and I'm too lazy, lol.ĥ. If I need a pawn to collect/haul item just as they need to rest or as they wake up, it's more convenient.Ĥ. Red - stock & materials, mainly delivered by animals (hauling), but next to residence. Allows pawns to react faster to this edge of the map, where raids will come most often (in the beginning). Green - residence building, closest to edge of map. Orange - main building (no residents, only slaves and prisoners). If it's truly in the middle, they come from all sides, all the time. It will stop sending this side consistently once you consistently stop the raiders without much loss (in wealth). The reason I do it is that I know which direction the game AI chooses to send raiders (at least in the beginning). I know this is not "convention" and I have seen many suggestions against this. Note: My buildings have more corners than necessary (map, below).ĭoes not matter which side - as long as you're not smack in the middle. You get on with it, the raiders can drop on top, but you are already familiar with which location to start shooting - both inside and outside, because you've been staring at your own buildings the whole game. If your actual buildings are your kill-zones, you stop worrying about laying better or additional traps, special doors, etc. If not, you can take your time to prepare a defence.

rimworld base layout

The alleyways and buildings itself will become the defensive kill-zones if they parachute in on top. As a general rule, for open bases, I would do this:











Rimworld base layout